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Posted: Tuesday, March 9, 2010 - 1 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

Vanguard **** is helpful in the game, which every player knows. I believe this guide about mobs is also helpful for newbie, too.

1. Turn on run speed after charm, you tell him to follow when you have a 40 meter gap. When charm breaks, he will lose the run speed and you will have plenty of room to charm again.

2. Once you use pet stay macro to give yourself a pad at your camp. You can charm again when it breaks or you dismiss, then you sit and catch your breath.

3. Use lull as needed to get a solo mob and engage in combat. But you can use fire arrows every time.

4. Your damage song will boost the NPC damage by about 40 percents with a flute. With proper mobs like the Curse bringer named in Shrine of the Flame, you will see damage around 1800. The elemental rocks in Treenail can do about 2400 with a song on per round.

5. Play your damage song for one round. Try to position your charmed mob closer than the other. Count off as close to 10 as you can, and turn on snare song and mash your target nearest NPC macro button. The moment you get your newly broken charm targeted, hit charm.

6. This timer does not require you to have him targeted after the initial activation.

7. Hit your target next mob button to slow down your target. If you have a 30 meter gap, you should have charm go off just before it reaches. Walk backwards this whole time.

8. Engage your target again. Now it will be apparent that you cannot sustain MAMA indefinitely. During this round, you only wait for the enemy to get taunted onto your pet, and use your clarity song.

9. If you balance your songs correctly, you will never need downtime, and your mob will always be charmed. When he is low on life and leashes run him, his blood will be full.

10. If you must have downtime, you are out of combat 2 or 3 seconds after you charm him, though it is a little tedious of a process.

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